Video games and education

With scores of children and adults playing video games, and video game companies rushing into meet the demand, we wanted to know how video games will expand into new markets and change over the next several years. Here’s what our Zintro experts had to say.

Matthew Georghiou, an educational game designer, says that educational games are already revolutionizing learning as we know it. “This quiet revolution has been happening for about a decade now. It’s accelerating quickly because of the ubiquity of tablets and smartphones and that many decision makers grew up playing video games and inherently understand the power of games to motivate and educate. This will likely change education more in the next 10 years than it has in the past  100,” he says.

Many experts believe that all games are educational in one way or another. As game mechanics are analyzed and understood in greater depth, they are being applied to increase the effectiveness of learning. “As a result, gamification will be a fundamental aspect of all learning in the future. We won’t think of educational games as a separate product segment, but instead, game mechanics will be a foundational element of most learning experiences,” Georghiou says.

David Katzner, a creative consultant, says that many of the first computer-based games were educational. “I served on the advisory panel at Electronic Arts for their first titles, which were all educational and came under the E*A Kids brand. Most developers who are targeting elementary school children understand that in order to hook Mom and Dad to pony up the cash for a game, there is going to have to be some educational content incorporated into the experience. It might be logic-based thinking, deductive reasoning, or more traditional educational disciplines,” he says.

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